Panacea (Spell)
- Conjuration (Healing)
- Level
- Cleric 4, druid 5
- Components
- V, S
- Casting Time
- 1 standard action
- Range
- Touch
- Target
- Creature touched
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless), see text
- Spell Resistance
- Yes (harmless)
You kneel next to your afflicted comrade
and speak the soft words of this spell. At
your touch a golden radiance infuses your
companion.
This spell channels positive energy into
a creature to wipe away its afflictions. It
immediately ends any of the following
conditions affecting the subject:
blinded, confused, dazed, dazzled, deafened,
diseased, exhausted, fatigued,
frightened, nauseated, panicked, paralyzed,
shaken, sickened, and stunned.
It negates sleep effects and the effect
of the feeblemind spell, and ends any
additional effects from poison, as the
neutralize poison spell. It also cures 1d8
points of damage + 1 point per caster
level (maximum +20).
Panacea does not remove ability damage,
negative levels, or drained levels.
Used against an undead creature,
panacea deals damage instead of curing
the creature (which takes half damage
You smell an otyugh swarm before you see it
if it makes a Will saving throw), but it
has no other effect.
Source: Spell Compendium